![]() ![]() ![]() ![]() So next I thought I should take a look at the max stats of the build and see if the difference is noticeable there. Either way, the base stats seem relatively balanced. Not sure exactly what that means, but I did think that it was interesting. Another intriguing observation is that although knuckle didn’t perform great in terms of WAR, it had both the lowest opponents’ batting average and ERA. Interestingly enough, even with the free 4th pitch, in terms of WAR, not only was knuckle not the best of the base archetypes, it was the second WORST! Side note, and something I’ll maybe come back to later, power is a really interesting archetype. After 30 minutes of plugging in ratings and copying down stats, these were the results: Lots of Circle Change and Knuckle Curve in there for the non-power archetypes. For the rest of this video, assume I used the most meta pitch setups I could think of. I decided to look at the base stats of all of the archetypes and see how they would do. ![]() This section can be found directly below the Pitching Ratings in the editor and looks like this (excuse my crappy annotations): It allows me to control every exterior variable and focus only on the ones I want to change: that is, the specifications of the builds. Next, I found this cool little feature in OOTP which shows the stats a build would produce in a perfectly neutral MLB environment, which I thought was perfect for this project of mine. Then, however, I realized (after already having spent a good hour on this project) that the maximum TPE a player can spend on a build doesn’t really matter unless you take into consideration the starting stats. That doesn’t surprise me, as that’s about what I would expect from a league in its 18th season. This was the outcome:Īs you can see, all of the maximum TPEs are approximately the same. I ended up writing a Python program to parse a txt file of all of the archetype templates, identify each template, calculate the maximum possible TPE for that template, and print out the resulting dictionary. But then I thought about the time commitment and boredom that approach would require, and I decided that there must be an easier way. My first thought was to approach this terendous task by manually calculating the TPE necessary to max out each stat, then adding them all together, and doing that for each archetype. By looking at the templates, one might reasonably assume that they are, but I wanted to be sure. That is to say, I wanted to check whether the maximum possible TPE that could be invested in each archetype were approximately equal. The first possibility I decided to investigate was the overall balancing of the archetypes. As a result, it is important that we investigate the causes behind the trend away from realism that we have seen recently. Now, while this league definitely does not claim to be a perfect replica of actual MLB baseball, based on what I’ve heard from players around the league, the semblance of realism the PBE does provide is one of its most attractive characteristics. That doesn’t make sense, and has led to the league being overrun by knuckleballers, threatening the realism of the league. Well, I was still curious as to why knuckleballer is the meta right now for starting pitchers, so I decided to do a bit of research.įor some reason, in recent seasons in the PBE, lower TPE knuckleballers have been competing with finesse and power pitchers a few hundred TPE higher than them. Rightfully so, I think, because it takes forever. I know people hate doing OOTP tests of pitchers. ![]()
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